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Creation of a 3D teaser based on game mechanics

Development of a turn-based strategy (TBS) under investigation and assembling a teaser from ready-made materials for the gameplay

The work included the creation of both 3D characters and 3D environments. Using the full pipeline for the game engine Unity.

Also, a complete study of the levels, their assembly, setup and output before integration into the gameplay with mechanics.

 

Task

Modeling; Texturing; Animations; Lighting; LevelDesign