Development of a turn-based strategy (TBS) under investigation and assembling a teaser from ready-made materials for the gameplay
The work included the creation of both 3D characters and 3D environments. Using the full pipeline for the game engine Unity.
Also, a complete study of the levels, their assembly, setup and output before integration into the gameplay with mechanics.
Task
Modeling; Texturing; Animations; Lighting; LevelDesign